Data Key

The data on this wiki is organized under several general headers in their respective categories and pages. This key is meant to define what these headers are.

Damage Calculations
While the exact formula used to detail damage is not entirely known, it is known that damage is dealt over four stages. At Level 0, the armor is considered to offer no protection (if indeed armor is worn at all), and no damage reduction penalty is incurred (such as the case with basic clothing). As levels increase, this assumes a higher tier level of armor, and thus the damage reduction is more significant (i.e., a Spetsnaz Helmet (Level 3) will reduce damage at a greater level than a Motorcycle Helmet (Level 1)).