Weapon Stats for PLAYERUNKNOWN's BATTLEGROUNDS



The following are the known statistics for all the weapons in PLAYERUKNOWN's BATTLEGROUNDS.

''Note: Since Bluehole doesn't release the official weapon values of guns, no website has 100% accurate statistics for weapons. Each website relies on hundreds of spreadsheets and each website has different numbers. Most websites recorded their data via private matches and some don't include the feet/range. No one knows if the tests were consistent when recording the data. In short, no one has the exact numbers, but this data is close to the real values.''

A: The damage values are mostly the same across all platforms, but values based on recoil, etc are lower. Aiming is tough on console/mobile gaming so PUBG Corp made it easier for the player to control/aim the weapons by toning down some values.
 * Q: What are statistics on par with the Xbox and Mobile versions?

A: Head to Updated.
 * Q: Where can I see which weapons are the most recently updated?

Damage
Click here for an explanation of these stats. titleregexp=^[A-Z].* ordermethod=title category = Weapons uses = Template:Infobox Weapons include = {Infobox Weapons}:image, {Infobox Weapons}:name, {Infobox Weapons}:overview_hitdamage, {Infobox Weapons}:overview_initialbulletspeed, {Infobox Weapons}:overview_bodyhitimpactpower, {Infobox Weapons}:body_damage_level_0, {Infobox Weapons}:body_damage_level_1, {Infobox Weapons}:body_damage_level_2, {Infobox Weapons}:body_damage_level_3, {Infobox Weapons}:head_damage_level_0, {Infobox Weapons}:head_damage_level_1, {Infobox Weapons}:head_damage_level_2, {Infobox Weapons}:head_damage_level_3 secseparators = ¦align="center"¦,¶¦align="center" width="120px"¦ %PAGE%¦¶¦align="center"¦,,¶¦align="center"¦,,¶¦align="center" font-style="italic" ¦,,¶¦,,¶¦,,¶¦,,¶¦,,¶¦,,¶¦,,¶¦,,¶¦, format = ¶{¦ class="wikitable sortable" ¶¦- style=""¶! Image !! Name !! DMG !! SPD !! PWR !! BDMG 0 !!BDMG 1 !! BDMG 2 !! BDMG 3 !! HDMG 0 !! HDMG 1 !! HDMG 2 !! HDMG 3 ,¶¦-¶,,¶¦}

Spread
Click here for an explanation of these stats. titleregexp=^[A-Z].* ordermethod=title category = Weapons uses = Template:Infobox Weapons include = {Infobox Weapons}:image, {Infobox Weapons}:name, {Infobox Weapons}:spread_base, {Infobox Weapons}:spread_aimingmodifier, {Infobox Weapons}:spread_adsmodifier, {Infobox Weapons}:spread_firingbase, {Infobox Weapons}:spread_crouchmodifier, {Infobox Weapons}:spread_pronemodifier, {Infobox Weapons}:spread_walkmodifier, {Infobox Weapons}:spread_runmodifier, {Infobox Weapons}:spread_jumpmodifier secseparators = ¦align="center"¦,¶¦align="center" width="120px"¦ %PAGE%¦¶¦align="center"¦,,¶¦align="center"¦,,¶¦align="center" font-style="italic" ¦,,¶¦,,¶¦,,¶¦,,¶¦,,¶¦,,¶¦, format = ¶{¦ class="wikitable sortable" ¶¦- style=""¶! Image !! Name !! Spread Base !! Aim Mod !! ADS Mod !! Fire Base !! Crouch Mod !! Prone Mod !! Walk Mod !! Run Mod !! Jump Mod ,¶¦-¶,,¶¦}

Deviation
Click here for an explanation of these stats. titleregexp=^[A-Z].* ordermethod=title category = Weapons uses = Template:Infobox Weapons include = {Infobox Weapons}:image, {Infobox Weapons}:name, {Infobox Weapons}:deviation_base, {Infobox Weapons}:deviation_baseaim, {Infobox Weapons}:deviation_baseads, {Infobox Weapons}:deviation_recoilgain, {Infobox Weapons}:deviation_recoilgainaim, {Infobox Weapons}:deviation_recoilgainads, {Infobox Weapons}:deviation_maxlimit, {Infobox Weapons}:deviation_movemodifierlimit, {Infobox Weapons}:deviation_movevelocityreference, {Infobox}:deviation_crouchmodifier, {Infobox Weapons}:deviation_pronemodifier secseparators = ¦align="center"¦,¶¦align="center" width="120px"¦ %PAGE%¦¶¦align="center"¦,,¶¦align="center"¦,,¶¦align="center" font-style="italic" ¦,,¶¦,,¶¦,,¶¦,,¶¦,,¶¦,,¶¦,,¶¦,,¶¦, format = ¶{¦ class="wikitable sortable" ¶¦- style=""¶! Image !! Name !! Base !! Base Aim !! Base ADS !! Recoil Gain !! Recoil Gain Aim !! Recoil Gain ADS !! Max Limit !! Move Modifier !! Velocity Reference !! Crouch Mod !! Prone Mode ,¶¦-¶,,¶¦}

Recoil
Click here for an explanation of these stats. titleregexp=^[A-Z].* ordermethod=title category = Weapons uses = Template:Infobox Weapons include = {Infobox Weapons}:image, {Infobox Weapons}:name, {Infobox Weapons}:recoil_vertclamp, {Infobox Weapons}:recoil_vertspeed, {Infobox Weapons}:recoil_vertrecoveryclamp, {Infobox Weapons}:recoil_vertrecoverymax, {Infobox Weapons}:recoil_vertrecoverymodifier, {Infobox Weapons}:recoil_horspeed, {Infobox Weapons}:recoil_hortendency, {Infobox Weapons}:recoil_leftmax, {Infobox Weapons}:recoil_rightmax, {Infobox Weapons}:recoil_recoilspeed, {Infobox Weapons}:recoil_recoveryspeed, {Infobox Weapons}:recoil_patternscale, {Infobox Weapons}:recoil_valueclimb, {Infobox Weapons}:recoil_valuefall, {Infobox Weapons}:recoil_recoilcrouchmodifier, {Infobox Weapons}:recoil_recoilpronemodifier secseparators = ¦align="center"¦,¶¦align="center" width="120px"¦ %PAGE%¦¶¦align="center"¦ ,,¶¦align="center"¦ ,,¶¦align="center" font-style="italic" ¦ ,,¶¦ ,,¶¦ ,,¶¦ ,,¶¦ ,,¶¦ ,,¶¦ ,,¶¦ ,,¶¦ ,,¶¦ ,,¶¦ ,,¶¦ ,,¶¦ ,,¶¦ , format = ¶{¦ class="wikitable sortable" ¶¦- style=""¶! Image !! Name !! Vert Clamp !! Vert Speed !! Recovery Clamp !! Recovery Max !! Recovery Mod !! HOR Speed !! HOR Tendency !! Left Max !! Right Max !! Recoil Speed !! Recovery Speed !! Pattern Scale !! Value Climb !! Value Fall !! Crouch Mod !! Prone Mod ,¶¦-¶,,¶¦}

Misc
Click here for an explanation of these stats. titleregexp=^[A-Z].* ordermethod=title category = Weapons uses = Template:Infobox Weapons include = {Infobox Weapons}:image, {Infobox Weapons}:name, {Infobox Weapons}:sway_pitch, {Infobox Weapons}:sway_yawoffset, {Infobox Weapons}:sway_movementmodifier, {Infobox Weapons}:sway_crouchmodifier, {Infobox Weapons}:sway_pronemodifier, {Infobox Weapons}:cameradof_range, {Infobox Weapons}:cameradof_nearrange, {Infobox Weapons}:cameradof_power, {Infobox Weapons}:misc_pickupdelay, {Infobox Weapons}:misc_readydelay secseparators = ¦align="center"¦,¶¦align="center" width="120px"¦ %PAGE%¦¶¦align="center"¦,,¶¦align="center"¦,,¶¦align="center" font-style="italic" ¦,,¶¦,,¶¦,,¶¦,,¶¦,,¶¦,,¶¦,,¶¦, format = ¶{¦ class="wikitable sortable" ¶¦- style=""¶! Image !! Name !! Sway Pitch !! Sway Yaw !! Sway Movement !! Crouch Mod !! Prone Mod !! DOF Range !! DOF Near Range !! DOF Power !! Pickup Delay !! Ready Delay ,¶¦-¶,,¶¦}

Damage calculation
Right now, there is no "official" calculation for how damage is figured out in-game. The best the community has come up with is an approximation of damage based on the values that we have for armor, damage, range, etc. It seems like the damage is largely based on a calculation as us this:

( DAMAGE * (DAMAGE / RANGE) ) * ARMOR %

This is very, very rough however, and is definitely not set in stone. This equation roughly means that damage is a value of the DAMAGE times its relational amount between RANGE and DAMAGE, reducing damage as you get further away from the target, and then this value is multiplied by the ARMOR percentage, which reduces the damage taken dependent on what is being worn. This is not an official equation by any means, but it's what the data seems to imply.

Body damage vs head damage
It seems that a far greater amount of damage is done to the head than is to the body. This might be because the head typically has less armor than the entire body, but may also be a mechanic to allow for headshots. Either way, in almost every case, a headshot is going to do more damage than a body shot, and skilled marksmen should aim here first.