PlayerUnknown's Battlegrounds
Closed Beta Launch Update

Alpha Update 3 • • • • • List of Patches • • • • • Closed Beta Update 1


  • Improved Global Illumination. All elements in the world are now lit more realistically.
  • The starting location has been changed. Players now start on a small island, with various weapons available for them to play with. All weapons are removed before a round begins.
  • Added new buildings (School, Hospital, Health Center, Stores, Restaurant)
  • Added new locations (Lake, River, Logging area, Swamp, Flooded town, Shooting range, Power plant, Quarry, Ruined castle, Underground bunker)
  • Completed the military base located on the southern island
  • Trees and grass on the mountain areas have been reworked
  • Graphics quality on the plains have been improved and various cover objects have been added
  • Improved all building exteriors and interiors and are now more realistic
  • Improved the overall appearance of towns
  • Added environmental sound effects and the environment is now much more realistic
  • Added rainy weather. Rounds have a 10% chance of starting with rain.

Action & Gunplay

  • Adjusted balance for all weapons and attachments
  • Added new recoil system
  • Added new equip weapon animations. Changing weapons is no longer instantaneous.
  • Added changes to movement speed, by weapon class, while in 3rd person aim-mode & ADS
  • Added new reload when current magazine is empty
  • Added a new scope
  • Added motion captured animations (WIP)
  • Added melee
  • Non-equipped weapons are now shown on the character’s back
  • Improved driving mechanics. This will prevent unexpected movements and non-responsive vehicles
  • You can now lean to your left and right by holding the Q or the E key
  • You can now use throwable items both over and underhand. You can toggle between under and overhanded throwing by right clicking on the mouse when in the throwing stance


  • Player count per round has now been increased to 96. If we are not happy with server performance, this will be reduced
  • You can now select when to jump out of the airplane when a round starts by pressing F
  • Made changes to how you maneuver your character when free-falling and/or parachuting down to the island
  • Some fences are now destructible
  • Team Mode: You can now spectate as your team mate if you die first
  • Team Mode: Added a “crawl” animation in the REVIVE state


  • Added 3 new hair styles for male and female characters
  • Added 10 new skins for the CBT crate
  • Added 2 new gas masks
  • Added descriptions for every item
  • Added Ghillie Suit. This can only be obtained in air-dropped care packages


  • The UI has been reworked (WIP)
  • Added ability to view your character and gear in the inventory
  • Added highlight to lootable items so that they can be more easily recognized
  • Added ability to split stackable items
  • Added a kill counter to the inventory screen
  • Added ability to mark a specific spot on the map (Right-click) (WIP)


  • Added various options for graphics and sound
  • Added more options for key bindings
  • Added ability to set mouse sensitivity for multiple situations
  • Added ability to use heal and boost items via hotkeys


  • Adjusted attenuation ranges and low pass filter for all gun classes (WIP)
  • Re-made all weapon samples for all ranges and silenced versions (WIP)
  • Added shell drop sound effect depending on impact surface
  • Adjusted bullet passby effect (crack/whizz sound). Still needs subsonic/supersonic implementation (WIP)
  • Adjusted footstep sounds and footstep attenuation depending on player speed and stance
  • Added reload sounds, gun foley sounds and rustle sounds
  • Added separation to remote positional and local non-positional audio


  • The lobby UI has been reworked (WIP)
  • Upcoming Blue Zones can now be formed at the edge of the current play area
  • Adjusted timing of the Blue Zones
  • Adjusted item balance
  • Made improvements to performance and stability
  • Fixed some critical bugs from the previous Alpha, including the “Invisible Character” issue

External links

Community content is available under CC-BY-SA unless otherwise noted.