PLAYERUNKNOWN'S BATTLEGROUNDS Wiki
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<center>Sadly at the moment, the weapon statistics are currently out of date or lack data since update [[Early Access - Patch notes/Steam Early Access (Patch Notes)|2.6.23.3 from Early Access]]. Bluehole/PUBG Corp with recent updates made these statistics unintelligible now by data-mining.</center>
 
<center>This means data is '''unobtainable''' at this moment. Any data found needs to be questioned whether it's real or not. You can blame the hackers for changing the weapon stats.</center>
 
   
 
Designated Marksman Rifle ('''DMRs)''', a subset of [[Sniper Rifles|sniper rifles]] are a type of [[Weapons|weapon]] in [[BATTLEGROUNDS]].
<br />
 
   
 
==Summary==
 
DMRs, or Designated Marksman Rifles, are weapons between the [[Assault Rifles]] and [[Sniper Rifles]] categories. Broadly speaking, they've got just short of the range of a sniper rifle, and just slightly higher damage than an assault rifle, albeit with a slightly lower magazine size. Functionally speaking, they're a great short to medium range precision rifle, but they're not that great in assault situations.
   
 
==Data==
'''DMRs''' (Designated Marksman Rifle) are a type of [[Weapons|weapon]] in [[BATTLEGROUNDS]].
 
[[Category:Weapons Landing Page]]
 
 
==DMRs==
 
 
''Note: Since Bluehole doesn't release the official weapon values of guns, no website has 100% accurate statistics for weapons. Each website relies on hundreds of spreadsheets and each website has different numbers. Most websites recorded their data via private matches and some don't include the feet/range. No one knows if the tests were consistent when recording the data. In short, no one has the exact numbers, but this data is close to the real values.''
 
''Note: Since Bluehole doesn't release the official weapon values of guns, no website has 100% accurate statistics for weapons. Each website relies on hundreds of spreadsheets and each website has different numbers. Most websites recorded their data via private matches and some don't include the feet/range. No one knows if the tests were consistent when recording the data. In short, no one has the exact numbers, but this data is close to the real values.''
   
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ordermethod=title
 
ordermethod=title
 
category = DMRs
 
category = DMRs
uses = Template:Infobox
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uses = Template:Infobox Weapons
include = {Infobox}:image, {Infobox}:name, {Infobox}:overview_hitdamage, {Infobox}:overview_initialbulletspeed, {Infobox}:overview_bodyhitimpactpower, {Infobox}:overview_zerorange, {Infobox}:magazine, {Infobox}:overview_timebetweenshots, {Infobox}:overview_firingmodes, {Infobox}:ammotype, {Infobox}:capacity, {Infobox}:attach, {Infobox}:body_damage_level_0, {Infobox}:body_damage_level_1, {Infobox}:body_damage_level_2, {Infobox}:body_damage_level_3, {Infobox}:head_damage_level_0, {Infobox}:head_damage_level_1, {Infobox}:head_damage_level_2, {Infobox}:head_damage_level_3
+
include = {Infobox Weapons}:image, {Infobox Weapons}:name, {Infobox Weapons}:overview_hitdamage, {Infobox Weapons}:overview_initialbulletspeed, {Infobox Weapons}:overview_bodyhitimpactpower, {Infobox Weapons}:overview_zerorange, {Infobox Weapons}:magazine, {Infobox Weapons}:overview_timebetweenshots, {Infobox Weapons}:overview_firingmodes, {Infobox Weapons}:ammotype, {Infobox Weapons}:capacity, {Infobox Weapons}:attach, {Infobox Weapons}:body_damage_level_0, {Infobox Weapons}:body_damage_level_1, {Infobox Weapons}:body_damage_level_2, {Infobox Weapons}:body_damage_level_3, {Infobox Weapons}:head_damage_level_0, {Infobox Weapons}:head_damage_level_1, {Infobox Weapons}:head_damage_level_2, {Infobox Weapons}:head_damage_level_3
 
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format = ¶{¦ class="wikitable sortable" ¶¦- style=""¶! <span style="">Image</span> !! <span style="">Name</span> !! DMG !! SPD !! PWR !! zRNG !! MAG !! TBS !! Mode !! AMM !! CAP !! ATTCH !! BDMG 0 !! BDMG 1 !! BDMG 2 !! BDMG 3 !! HDMG 0 !! HDMG 1 !! HDMG 2 !! HDMG 3 ,¶¦-¶,,¶¦}
 
format = ¶{¦ class="wikitable sortable" ¶¦- style=""¶! <span style="">Image</span> !! <span style="">Name</span> !! DMG !! SPD !! PWR !! zRNG !! MAG !! TBS !! Mode !! AMM !! CAP !! ATTCH !! BDMG 0 !! BDMG 1 !! BDMG 2 !! BDMG 3 !! HDMG 0 !! HDMG 1 !! HDMG 2 !! HDMG 3 ,¶¦-¶,,¶¦}
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</div>
 
</div>
 
<div style="float: right; font-size: 80%;">''Click [[Data Key|here]] for an explanation of these stats.''</div>
 
<div style="float: right; font-size: 80%;">''Click [[Data Key|here]] for an explanation of these stats.''</div>
 
==Summary==
 
DMRs, or Designated Marksman Rifles, are weapons between the [[Assault Rifles]] and [[Sniper Rifles]] categories. Broadly speaking, they've got just short of the range of a sniper rifle, and just slightly higher damage than an assault rifle, albeit with a slightly lower magazine size. Functionally speaking, they're a great short to medium range precision rifle, but they're not that great in assault situations.
 
   
 
==Guides==
 
==Guides==
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==Navigation==
 
==Navigation==
 
{{DMR Guns Nav}}
 
{{DMR Guns Nav}}
  +
 
[[Category:Weapons Landing Page]]
  +
[[Category:Weapons]]

Revision as of 19:47, 26 March 2019

DMRs
SKSTransparentImage
Data
A higher rate-of-fire than traditional sniper rifles reduces range while increase suppressive power.



Designated Marksman Rifle (DMRs), a subset of sniper rifles are a type of weapon in BATTLEGROUNDS.

Summary

DMRs, or Designated Marksman Rifles, are weapons between the Assault Rifles and Sniper Rifles categories. Broadly speaking, they've got just short of the range of a sniper rifle, and just slightly higher damage than an assault rifle, albeit with a slightly lower magazine size. Functionally speaking, they're a great short to medium range precision rifle, but they're not that great in assault situations.

Data

Note: Since Bluehole doesn't release the official weapon values of guns, no website has 100% accurate statistics for weapons. Each website relies on hundreds of spreadsheets and each website has different numbers. Most websites recorded their data via private matches and some don't include the feet/range. No one knows if the tests were consistent when recording the data. In short, no one has the exact numbers, but this data is close to the real values.

Image Name DMG SPD PWR zRNG MAG TBS Mode AMM CAP ATTCH BDMG 0 BDMG 1 BDMG 2 BDMG 3 HDMG 0 HDMG 1 HDMG 2 HDMG 3
Icon weapon Mini14 Mini 14 46 990 m/s 10,000 100 - 200 20 0.100s Semi-auto 5.56mm 500 3 48.30 33.80 28.90 21.70 108.10 75.60 64.80 48.60
Icon weapon Mk12 Mk12 51 930 m/s 20 5.56mm 4
Icon weapon Mk14 Mk14 EBR 61 853 m/s 20,000 100 - 800 10 0.090s Semi-auto, Full-auto 7.62mm 500 4 64 44.80 38.40 28.80 143.30 100.30 86 64.50
Icon weapon QBU88 QBU 48 945 m/s 10,000 10 0.1s Semi-auto 5.56mm 500 3 50.40 35.20 30.20 22.60 112.80 78.90 67.60 50.70
Icon weapon SKS SKS 53 800 m/s 20,000 100 - 300 10 0.090s Semi-auto 7.62mm 500 5 55.60 38.90 33.30 25 124.50 87.10 74.70 56
Icon weapon SLR SLR 56 840 m/s 20,000 100 - 500 10 0.100s Semi-auto 7.62mm 500 4 60.90 42.60 36.50 27.40 136.3 95.4 81.7 61.3
Icon weapon VSS VSS Vintorez 43 330 m/s 20,000 100 - 200 (25m increment) 10 0.086s Single, Auto 9mm 500 2 43 30.10 25.80 19.30 96.30 67.40 57.80 43.30
Click here for an explanation of these stats.

Guides

DMRs are a big part of our Best Loadouts for PLAYERUNKNOWN's BATTLEGROUNDS, so if you use these weapons a lot, make sure to check out that page. For more tips and tricks, make sure to also check out our How to Play Guide for PLAYERUNKNOWN's BATTLEGROUNDS.

Navigation