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PlayerUnknown's Battlegrounds
Early Access Month 1 Update

Early Access Weeks 2 and 3 Update • • • • • List of Patches • • • • • Early Access Week 5 Update


Client Performance Improvements

  • Made some improvements to address the issue of FPS drops when opening the inventory UI
  • Reduced the load on the CPU through instance rendering so that the GPUs can function to their full capabilities
  • Made improvements to address the issue of FPS severely dropping when in the vicinity of Yasnaya, Polyana & Georgopol
  • Rendering performance on PCs with minimum system requirements has been improved
  • Graphic performance and quality on PCs with minimum system requirements has been improved

Server Performance Improvements

  • Performance improvements have been made with relation to the items spawned in the world

Content Updates

World

  • Adjusted the density of environmental elements to be identical across all graphic options
  • Adjusted object placement to address issues of characters getting stuck
  • Adjusted placement of trees that were spawning inside houses or above the terrain
  • Adjusted the frequency of thunder sound effects

UI

  • Revised certain system messages and item descriptions.
  • Added descriptions for attachments
  • The dead team-mate icon will now disappear after a certain time and distance when in team modes
  • Map markers are now visible to all teammates
  • Names of teammates now appear on the world map

Gameplay

  • You are now able to move sideways and backwards in the REVIVE state
  • The REVIVE timer will no longer decrease when a team mate is attempting to revive you
  • When attempting to REVIVE a team mate, the reviving timer icon will now also be visible to the player being revived
  • Adjusted the character position slightly when in the REVIVE state
  • Made improvements to address the issue of characters shaking while being spectated
  • You are now able to open the world map when spectating
  • You can now view the casting bar when the teammate you are spectating uses heal and/or boost items
  • You can no longer use heal and/or boost items when in water

Action/Gunplay

  • Adjusted the overall balance on all attachments
  • Adjusted the overall balance on Assault Rifles
  • We will continue to balance all weapons and attachments throughout Early Access
  • Fixed the issue that caused cars to temporarily stop when their tires get shot out
  • You can now sprint when in the crouch stance
  • Fixed the issue of “Armed/Unarmed” state not being applied when there are delays in the server network
  • The blood hit effect size now varies according to the weapon caliber
  • You can now move when in aiming and/or scoping in the prone state
  • Fixed an issue with the sitting position of the character in the back-right seat of the UAZ
  • Fixed an issue with the position of the left hand when reloading the AWM
  • Fixed an issue where aiming from vehicles was not accurate
  • The positions of bullet hits are now the same for both yourself and the others
  • Fixed an issue that caused the hit box for the head to be slightly larger than the actual head
  • Adjusted the ragdoll physics for dead characters to be more natural
  • Fixed an issue that caused the character to use the wrong aim offset when using the freelook function while holding a grenade
  • Fixed an issue that caused the landing-from-a-high-altitude motion to seem awkward when holding a pistol
  • Improved the quality of zoomed-in scope views
  • Bolt actions are now triggered even after the final shot has been fired, so that you can start re-firing as soon as reload is complete
  • Added swimming animations to go upwards and downwards
  • Fixed an issue that caused the reticle to appear even when in situations where you are not able to shoot
  • Your character now uses a different animation when in crouch stance while holding a melee weapon
  • Made improvements to the reload animations for the M249
  • Made improvements to the reload animations for the P1911
  • The muzzle flash is now brighter than before and is now visible from a longer distance

Sound

  • There are now sound effect differences for supersonic and non-supersonic bullet speeds
  • Made adjustments so that the sound of the bullet flying through air doesn’t play when shots are fired from a short distance from your character
  • You can now figure out what floor the opponents are at just by listening to their footsteps
  • Adjusted the firing sound of the SKS in mid to long range combat
  • Adjusted the volume of the footsteps

Miscellaneous

  • We have opened a test server to better manage our content and secure stability for our live environment updates
  • Additional in-game texts have been localized

Bug fixes

  • Fixed a bug that caused some buildings to not be visible at long distance
  • Fixed a bug that caused a knocked out player to be ejected in front of a vehicle. If knocked out in a vehicle, you will now be ejected to the side
  • Fixed a bug that caused weapons to clip through walls
  • Fixed a bug that caused the icons for certain “pants” items to not appear correctly
  • Fixed a bug that caused the PLAYERUNKNOWN's Hi-top Trainers to not render properly
  • Fixed a bug that caused the hit effects to play at random
  • Fixed a bug that caused bald characters to have hair
  • Fixed a bug that caused disconnects after 5 minutes into a match

External links

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