Kar98k | |
---|---|
Details | |
Statistics Updated |
7/17/19 (Version: 6.0.2.2) |
Overview | |
Hit Damage |
79 |
Initial Bullet Speed |
760 m/s |
Body Hit Impact Power |
16,000 |
Zero Range |
100 - 500 |
Time Between Shots |
1.900s |
Firing Modes |
Single |
Method |
One by One + Stripper clip |
Duration (Full) |
4.000s |
Duration (Single Bullet Initial) |
1.690s |
Duration (Single Bullet Repeat) |
0.750s |
Rarity |
Uncommon |
Spread | |
Base |
8.00 |
Aiming Modifier |
0.10 |
ADS Modifier |
0.007 |
Firing Base |
13.5 |
Crouch Modifier |
0.50 |
Prone Modifier |
0.20 |
Walk Modifier |
2.00 |
Run Modifier |
5.00 |
Jump Modifier |
15.00 |
Deviation | |
Base |
3.70 |
Base (Aim) |
1.30 |
Base (ADS) |
0.005 |
Recoil Gain |
1.30 |
Recoil Gain (Aim) |
0.80 |
Recoil Gain (ADS) |
0.02 |
Max Limit |
8.00 |
Move Modifier Limit |
0 - 2.50 |
Move Velocity Reference |
0 - 150 |
Crouch Modifier |
0.80 |
Prone Modifier |
0.60 |
Recoil | |
Vert. Clamp |
0 - 7.00 |
Vert. Speed |
15.00 |
Vert. Recovery Clamp |
8.00 |
Vert. Recovery Max |
15.00 |
Vert. Recovery Modifier |
0.60 |
HOR. Speed |
7.00 |
HOR. Tendency |
+0.10 |
Left Max |
-0.80 |
Right Max |
0.80 |
Speed |
19.00 |
Recovery Speed |
4.00 |
Pattern Scale |
0.40 |
Value Climb |
0.70 |
Value Fall |
3.00 |
Crouch Modifier |
0.80 |
Prone Modifier |
0.60 |
Sway | |
Pitch |
1.00 |
Yaw Offset |
1.00 |
Movement Modifier |
1.50 |
Crouch Modifier |
0.50 |
Prone Modifier |
0.20 |
Camera DOF | |
Range |
45.00 |
Near Range |
60.00 |
Power |
1.50 |
Miscellaneous | |
Pickup Delay |
150 ms |
Ready Delay |
500 ms |
Data | |
Ammo Type |
7.62mm |
Magazine Size |
5 |
Capacity |
500 |
Attachment Points |
3 |
Type |
Sniper Rifles |
Firing Modes |
Bolt-action |
Vintage sniper rifle. | |
Level 0 |
102.70 |
Level 1 |
71.80 |
Level 2 |
61.60 |
Level 3 |
46.20 |
Level 0 |
197.50 |
Level 1 |
138.20 |
Level 2 |
118.50 |
Level 3 |
88.80 |
Body Damage (100 meters) | |
Level 0 |
97.50 |
Level 1 |
68.20 |
Level 2 |
58.50 |
Level 3 |
43.80 |
Headshot Damage (100 meters) | |
Level 0 |
187.50 |
Level 1 |
131.20 |
Level 2 |
112.50 |
Level 3 |
84.30 |
Note: Statistics pulled from http://battlegrounds.party/weapons/raw/
The Karabiner 98 Kurz (Kar98k) is a classic bolt-action rifle weapon in BATTLEGROUNDS.
The Karabiner 98 Kurz is the shortened derivative of the Mauser 98 chambered in 7.92x57mm Mauser. Adopted by the German Wehrmacht in 1935, it is considered to be the pinnacle of bolt action design of that era. The Mauser action has been nearly universally copied in every bolt action rifle since its introduction.
Summary
The Kar98k is highly sought after because of its ability to deal fatal damage against players wearing level 2 helmets, with only level 3 helmets able to protect their wearers from one shot kills assuming they are at more than 85% health. Because of this, it is a very good weapon for long-range engagements without having the risk of going to airdrops for the other bolt-action sniper rifles. Its main drawbacks are its slow reload time when reloading, with full reloads only being somewhat faster than reloading bullets individually, and its rather slow bullet velocity compensated with higher damage, making it more challenging to engage distant enemies, particularly if they are on the move.
The Kar98k will deal maximum damage out to 100 meters after which point damage will decrease, reaching its minimum at 485 meters.
“ | "Vintage sniper rifle. | ” |
~ In-game description. |
Update history
- The ballistics of the following Sniper Rifle have been adjusted:
- Increased muzzle velocity (+20-25m/s)
- Slightly flatter bullet trajectory
- Decreased drag
- Increased damage coefficient at long range (0.9 → 0.95)
- Some mechanics of the following Sniper Rifle have been adjusted:
- Decreased bolt-action delay (~10%)
- Increased bolt-action speed
- Faster transition to scoping after bolting.
- Increased rate of fire (~20%)
Update #44 (Season 8 - Update 8.2) - vN/A
- Kar98k has been remodeled from scratch to improve their visual quality. Along with their visual update, weapon sounds of these weapons has been overhauled.
Update #31 (Season 4 - Update 4.1)
- Increased base damage of Kar98k from 75 to 79.
Official release PC 1.0 Update - v3.5.5.6
- Increased damage of the Kar98k.
- Increased the drag effect on the Kar98k.
Attachments
The following are attachable to this firearm:
Muzzle -
Image | Name |
---|---|
Compensator (DMR, SR) | |
Flash Hider (DMR, SR) | |
Suppressor (DMR, SR) |
Sights -
Image | Name |
---|---|
Red Dot Sight | |
Holographic Sight | |
8x CQBSS Scope | |
4x ACOG Scope | |
15x PM II Scope | |
3x Backlit Scope | |
6x Scope | |
Canted sight | |
2x Aimpoint Scope |
Stocks -
Image | Name |
---|---|
Bullet Loops (SG, Win94, Kar98k) | |
Cheek Pad (DMR, SR) |
Master list
The following are all attachments available for this weapon. They are sorted alphabetically with no regard to the attachment point utilized.
Trivia
- The Kar98k is modelled after the real weapon of the same name, albeit with a custom picatinny rail just behind the tangent leaf sight for mounting optics.
- The Kar98k is currently the only weapon to feature more than one method of reloading, with individual rounds being loaded when not empty, and a 5-round stripper clip being used otherwise.
- In reality, the Kar98k is chambered for 7.92mm ammunition but uses 7.62mm rounds in-game to simplify gameplay. However, some real life Kar98ks were rechambered for 7.62 NATO after the second world war for Norway and (ironically) Israel.
Gallery
Weapon audio
Audio Type | Firing Mode | Track preview |
---|---|---|
Pronunciation | N/A | |
Normal | Single fire Kar shot | |
Suppressed | Single fire Kar shot | |
Reloading without any stocks | Kar reloading |
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