PLAYERUNKNOWN'S BATTLEGROUNDS Wiki
Advertisement
Mk14 EBR
Details
Statistics Updated
12/19/18 (Version: 5.1.3.4)
Overview
Hit Damage
61
Initial Bullet Speed
853 m/s
Body Hit Impact Power
20,000
Zero Range
100 - 800
Time Between Shots
0.090s
Firing Modes
Semi-auto, Full-auto
Method
Magazine
Duration (Full)
3.6s
Duration (Tactical)
2.6s
Rarity
Rare
Spread
Base
7.00
Aiming Modifier
0.15
ADS Modifier
0.01
Firing Base
9
Crouch Modifier
0.50
Prone Modifier
0.20
Walk Modifier
2.00
Run Modifier
5.00
Jump Modifier
15.00
Deviation
Base
3.50
Base (Aim)
1.60
Base (ADS)
0.01
Recoil Gain
1.70
Recoil Gain (Aim)
0.90
Recoil Gain (ADS)
0.02
Max Limit
8.00
Move Modifier Limit
0 - 3.5
Move Velocity Reference
0 - 300
Crouch Modifier
0.80
Prone Modifier
0.70
Recoil
Vert. Clamp
0.1 - 8
Vert. Speed
11.50
Vert. Recovery Clamp
8.00
Vert. Recovery Max
15.00
Vert. Recovery Modifier
0.55
HOR. Speed
10.00
HOR. Tendency
- 0.10
Left Max
- 0.65
Right Max
0.65
Speed
12.00
Recovery Speed
6.00
Pattern Scale
0.73
Value Climb
0.80
Value Fall
2.10
Crouch Modifier
0.80
Prone Modifier
0.40
Sway
Pitch
1.00
Yaw Offset
1.00
Movement Modifier
1.50
Crouch Modifier
0.50
Prone Modifier
0.20
Camera DOF
Range
40.00
Near Range
55.00
Power
1.50
Miscellaneous
Pickup Delay
150 ms
Ready Delay
400 ms
Data
Ammo Type
7.62mm
Magazine Size
10
Extended Magazine Size
22
Capacity
500
Attachment Points
4
Type
DMR
Firing Modes
Semi-auto, Full-auto
Selective fire Designated Marksman Rifle originally built for use with units of USSOC such as Navy SEALs and Delta Force.
Body Damage (10 meters)
Level 0
64
Level 1
44.80
Level 2
38.40
Level 3
28.80
Headshot Damage (10 meters)
Level 0
143.30
Level 1
100.30
Level 2
86
Level 3
64.50


Note: Statistics pulled from http://battlegrounds.party/weapons/raw/

The Mk14 EBR (Mark 14 Enhanced Battle Rifle) is a DMR type weapon in BATTLEGROUNDS and can only be found in air drops. Originally built for US special operations units, this rifle has seen widespread use within the US military, owing to its full-power 7.62x51mm cartridge and proven reliability. In BATTLEGROUNDS, it sees use as a hard hitting long range rifle for putting down targets for anyone lucky enough to come across this weapon in an air drop.

This weapon was introduced in the July 2017 monthly update.

Summary

The Mk14 can be seen as a bigger version of the SKS - dealing more damage per shot and with more recoil as well. The most notable difference from the SKS is the ability of the Mk14 to switch to an automatic fire mode, enabling its wielder to deliver a huge amount of damage for different situations, whether it be house-clearing or surprise contact with another player. The high recoil limits the effectiveness of this function to close ranges however, and the already low magazine capacity coupled with the lengthy reload duration requires the user to have a very steady aim when going full auto, particularly if there is more than one enemy around.

The bipod reduces recoil when shooting from a prone stance and thus encourages its user to locate a position from which they can fire upon targets with relative safety, delivering quick and powerful follow up shots to finish them off.

The Mk14 will deal maximum damage out to 120 meters, with minimum damage being dealt past 488 meters.

Selective fire Designated Marksman Rifle originally built for use with units of USSOC such as Navy SEALS and Delta Force
~ In-game description

Update history

Update #12 - v3.8.21.9
  • Increased head, body, and limb shot modifier.
  • Increased vertical and horizontal recoil.
  • Decreased the recoil recovery rate.
  • Added new recoil animations.

Official release PC 1.0 Update - v3.5.5.6

  • Decreased recoil for the Mk14.

Pre-release

  • Added a new sniper, the Mk14 EBR.
    • Mk14 EBR is a Designated Marksman Rifle that can only be obtained from Care packages.
    • This weapon is chambered for 7.62mm and sniper rifle attachments.


Attachments

The following are attachable to this firearm:

Magazines -‎

Image Name
Extended Mag (AR, DMR, S12K)
Extended Mag (DMR, SR)
Extended QuickDraw Mag (AR, DMR, S12K)
Extended QuickDraw Mag (DMR, SR)
QuickDraw Mag (AR, DMR, S12K)
QuickDraw Mag (DMR, SR)

Muzzle -‎

Image Name
Compensator (AR, DMR, S12K)
Compensator (DMR, SR)
Flash Hider (AR, DMR, S12K)
Flash Hider (DMR, SR)
Suppressor (AR, DMR, S12K)
Suppressor (DMR, SR)

Sights‎ -

Image Name
15x PM II Scope
2x Aimpoint Scope
3x Backlit Scope
4x ACOG Scope
6x Scope
8x CQBSS Scope
Canted sight
Holographic Sight
Red Dot Sight

Stocks‎ -

Image Name
Cheek Pad (DMR, SR)

Master list

The following are all attachments available for this weapon. They are sorted alphabetically with no regard to the attachment point utilized.

Image Name
15x PM II Scope
2x Aimpoint Scope
3x Backlit Scope
4x ACOG Scope
6x Scope
8x CQBSS Scope
Canted sight
Cheek Pad (DMR, SR)
Compensator (AR, DMR, S12K)
Compensator (DMR, SR)
Extended Mag (AR, DMR, S12K)
Extended Mag (DMR, SR)
Extended QuickDraw Mag (AR, DMR, S12K)
Extended QuickDraw Mag (DMR, SR)
Flash Hider (AR, DMR, S12K)
Flash Hider (DMR, SR)
Holographic Sight
QuickDraw Mag (AR, DMR, S12K)
QuickDraw Mag (DMR, SR)
Red Dot Sight
Suppressor (AR, DMR, S12K)
Suppressor (DMR, SR)

Trivia

  • The Mk14 EBR is based on the Mk 14 Mod 0 variant of the Mk 14 EBR, although they are typically loaded with 20-round magazines as standard rather than the 10 round magazines seen in game.

Gallery

In-game

Real-life counterpart

Weapon audio

Audio Type Firing Mode Track preview
Normal Mk14 single fire
Normal Mk14 full-auto
Suppressed Mk14 single fire
Suppressed Mk14 full-auto
Advertisement