Mk14 EBR | |
---|---|
Details | |
Statistics Updated |
12/19/18 (Version: 5.1.3.4) |
Overview | |
Hit Damage |
61 |
Initial Bullet Speed |
853 m/s |
Body Hit Impact Power |
20,000 |
Zero Range |
100 - 800 |
Time Between Shots |
0.090s |
Firing Modes |
Semi-auto, Full-auto |
Method |
Magazine |
Duration (Full) |
3.6s |
Duration (Tactical) |
2.6s |
Rarity |
Rare |
Spread | |
Base |
7.00 |
Aiming Modifier |
0.15 |
ADS Modifier |
0.01 |
Firing Base |
9 |
Crouch Modifier |
0.50 |
Prone Modifier |
0.20 |
Walk Modifier |
2.00 |
Run Modifier |
5.00 |
Jump Modifier |
15.00 |
Deviation | |
Base |
3.50 |
Base (Aim) |
1.60 |
Base (ADS) |
0.01 |
Recoil Gain |
1.70 |
Recoil Gain (Aim) |
0.90 |
Recoil Gain (ADS) |
0.02 |
Max Limit |
8.00 |
Move Modifier Limit |
0 - 3.5 |
Move Velocity Reference |
0 - 300 |
Crouch Modifier |
0.80 |
Prone Modifier |
0.70 |
Recoil | |
Vert. Clamp |
0.1 - 8 |
Vert. Speed |
11.50 |
Vert. Recovery Clamp |
8.00 |
Vert. Recovery Max |
15.00 |
Vert. Recovery Modifier |
0.55 |
HOR. Speed |
10.00 |
HOR. Tendency |
- 0.10 |
Left Max |
- 0.65 |
Right Max |
0.65 |
Speed |
12.00 |
Recovery Speed |
6.00 |
Pattern Scale |
0.73 |
Value Climb |
0.80 |
Value Fall |
2.10 |
Crouch Modifier |
0.80 |
Prone Modifier |
0.40 |
Sway | |
Pitch |
1.00 |
Yaw Offset |
1.00 |
Movement Modifier |
1.50 |
Crouch Modifier |
0.50 |
Prone Modifier |
0.20 |
Camera DOF | |
Range |
40.00 |
Near Range |
55.00 |
Power |
1.50 |
Miscellaneous | |
Pickup Delay |
150 ms |
Ready Delay |
400 ms |
Data | |
Ammo Type |
7.62mm |
Magazine Size |
10 |
Extended Magazine Size |
22 |
Capacity |
500 |
Attachment Points |
4 |
Type |
DMR |
Firing Modes |
Semi-auto, Full-auto |
Selective fire Designated Marksman Rifle originally built for use with units of USSOC such as Navy SEALs and Delta Force. | |
Level 0 |
64 |
Level 1 |
44.80 |
Level 2 |
38.40 |
Level 3 |
28.80 |
Level 0 |
143.30 |
Level 1 |
100.30 |
Level 2 |
86 |
Level 3 |
64.50 |
Note: Statistics pulled from http://battlegrounds.party/weapons/raw/
The Mk14 EBR (Mark 14 Enhanced Battle Rifle) is a DMR type weapon in BATTLEGROUNDS and can only be found in air drops. Originally built for US special operations units, this rifle has seen widespread use within the US military, owing to its full-power 7.62x51mm cartridge and proven reliability. In BATTLEGROUNDS, it sees use as a hard hitting long range rifle for putting down targets for anyone lucky enough to come across this weapon in an air drop.
This weapon was introduced in the July 2017 monthly update.
Summary
The Mk14 can be seen as a bigger version of the SKS - dealing more damage per shot and with more recoil as well. The most notable difference from the SKS is the ability of the Mk14 to switch to an automatic fire mode, enabling its wielder to deliver a huge amount of damage for different situations, whether it be house-clearing or surprise contact with another player. The high recoil limits the effectiveness of this function to close ranges however, and the already low magazine capacity coupled with the lengthy reload duration requires the user to have a very steady aim when going full auto, particularly if there is more than one enemy around.
The bipod reduces recoil when shooting from a prone stance and thus encourages its user to locate a position from which they can fire upon targets with relative safety, delivering quick and powerful follow up shots to finish them off.
The Mk14 will deal maximum damage out to 120 meters, with minimum damage being dealt past 488 meters.
“ | Selective fire Designated Marksman Rifle originally built for use with units of USSOC such as Navy SEALS and Delta Force | ” |
~ In-game description |
Update history
- Increased head, body, and limb shot modifier.
- Increased vertical and horizontal recoil.
- Decreased the recoil recovery rate.
- Added new recoil animations.
Official release PC 1.0 Update - v3.5.5.6
- Decreased recoil for the Mk14.
Pre-release
- Added a new sniper, the Mk14 EBR.
- Mk14 EBR is a Designated Marksman Rifle that can only be obtained from Care packages.
- This weapon is chambered for 7.62mm and sniper rifle attachments.
Attachments
The following are attachable to this firearm:
Magazines -
Image | Name |
---|---|
Extended Mag (AR, DMR, S12K) | |
Extended Mag (DMR, SR) | |
Extended QuickDraw Mag (AR, DMR, S12K) | |
Extended QuickDraw Mag (DMR, SR) | |
QuickDraw Mag (AR, DMR, S12K) | |
QuickDraw Mag (DMR, SR) |
Muzzle -
Image | Name |
---|---|
Compensator (AR, DMR, S12K) | |
Compensator (DMR, SR) | |
Flash Hider (AR, DMR, S12K) | |
Flash Hider (DMR, SR) | |
Suppressor (AR, DMR, S12K) | |
Suppressor (DMR, SR) |
Sights -
Image | Name |
---|---|
15x PM II Scope | |
2x Aimpoint Scope | |
3x Backlit Scope | |
4x ACOG Scope | |
6x Scope | |
8x CQBSS Scope | |
Canted sight | |
Holographic Sight | |
Red Dot Sight |
Stocks -
Image | Name |
---|---|
Cheek Pad (DMR, SR) |
Master list
The following are all attachments available for this weapon. They are sorted alphabetically with no regard to the attachment point utilized.
Trivia
- The Mk14 EBR is based on the Mk 14 Mod 0 variant of the Mk 14 EBR, although they are typically loaded with 20-round magazines as standard rather than the 10 round magazines seen in game.
Gallery
In-game
Real-life counterpart
Weapon audio
Audio Type | Firing Mode | Track preview |
---|---|---|
Normal | Mk14 single fire | |
Normal | Mk14 full-auto | |
Suppressed | Mk14 single fire | |
Suppressed | Mk14 full-auto |
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