Though the Mk14 has a bit more recoil than the SKS, its damage is unmatched by other DMRs. It can also be used in close-quarter combat with an automatic firing setting. However, it also has a small magazine.


The MK14 EBR is a crate only drop and as such, great care must be taken to prevent being killed while trying to grab it.

In-game Description

"Selective fire Designated Marksman Rifle originally built for use with units of USSOC such as Navy SEALS and Delta Force."

Use During Gameplay

The Mk14 can work one of two ways, the first is as a sniper rifle, with its initial 10 round magazine it is great for sniping due to its ability to hold any scope in the game coupled with its high damage and bullet velocity. The second method is only viable if you have an extended or quickdraw extended magazine due to its size and reload time, the second option is going full auto, due to its whopping damage of sixty, the weapon can be used to shred people in close quarters.



Compensator, Flash Hider, and Suppressor


Extended QuickDraw Mag, Extended Mag, and QuickDraw Mag


Red Dot Sight, Holographic Sight, 2x Aimpoint Scope, 4x ACOG Scope, 8x CQBSS Scope, and 15x PM II Scope


Cheek Pad

Patch changes

Community content is available under CC-BY-SA unless otherwise noted.