PLAYERUNKNOWN'S BATTLEGROUNDS Wiki
Advertisement
Mosin Nagant
Icon weapon Mosin Nagant
Details
Statistics Updated
-
Overview
Hit Damage
79
Initial Bullet Speed
760 m/s
Body Hit Impact Power
16,000
Time Between Shots
1.9s
Firing Modes
Single
Method
One by One + Stripper clip
Duration (Full)
4s
Duration (Single Bullet Initial)
1.69s
Duration (Single Bullet Repeat)
0.75s
Data
Ammo Type
7.62mm
Magazine Size
5
Capacity
500
Attachment Points
-
Type
Sniper Rifles
Firing Modes
Bolt-action
N/A
Body Damage (10 meters)
Level 0
102.70
Level 1
71.80
Level 2
61.60
Level 3
46.20
Headshot Damage (10 meters)
Level 0
197.50
Level 1
138.20
Level 2
118.50
Level 3
88.80


Note: Statistics pulled from http://battlegrounds.party/weapons/raw/

The Mosin Nagant is a classic bolt-action rifle weapon in BATTLEGROUNDS.

Summary[]

The Mosin-Nagant's stats are similar to the Karabiner 98 Kurz, so it boils down to preference of the player.

Archnemesis of the Kar98k, made in the Motherland.
~ In-game description.

Update history[]

Update #55 (Season 13 - Update 13.1)
  • The ballistics of the following Sniper Rifle have been adjusted:
    • Increased muzzle velocity (+20-25m/s)
    • Slightly flatter bullet trajectory
    • Decreased drag
    • Increased damage coefficient at long range (0.9 → 0.95)
  • Some mechanics of the following Sniper Rifle have been adjusted:
    • Decreased bolt-action delay (~10%)
    • Increased bolt-action speed
    • Faster transition to scoping after bolting.
    • Increased rate of fire (~20%)

Pre-release (Update 7.1) We’ve decided to test out the idea of shared stat weapons. For all intents and purposes, the Mosin-Nagant is a Kar98k. The stats, attachments, ammunition, etc. are all directly copied from the Kar98k, but the Mosin will feature its own look and sound. The Mosin-Nagant Sniper Rifle has been added to Vikendi and Erangel, but not in the same way as we have other weapons.

The hope here is to be able to give more weapon diversity without diminishing the availability of the weapons you love to use, but we know a choice like this might be met with mixed feelings. Are more weapons in the game a good thing, even if some of them share stats, or should we be more selective with what we put in and make sure all weapons are unique? The Mosin is coded as its own weapon, so we could always adjust its stats in the future to make it unique, but we’d like to at least test out this idea first.


Attachments[]

The following are attachable to this firearm:

Muzzle‎ -[]


Sights‎ -[]


Stocks‎ -[]


Master list[]

The following are all attachments available for this weapon. They are sorted alphabetically with no regard to the attachment point utilized.


Trivia[]

  • The Mosin Nagant is modelled after the real weapon of the same name.
    • "The stats, attachments, ammunition, etc. are all directly copied from the Kar98k, but the Mosin will feature its own look and sound. The Mosin is coded as its own weapon, so we could always adjust its stats in the future to make it unique." [1]

References[]

Advertisement