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S12K
Details
Statistics Updated
12/19/18 (Version: 5.1.3.4)
Overview
Hit Damage
24
Initial Bullet Speed
350 m/s
Body Hit Impact Power
5,000
Zero Range
25 - 25
Time Between Shots
0.250s
Firing Modes
Single
Shot Count
9
Method
Magazine
Duration (Full)
3.000s
Duration (Tactical)
2.400s
Duration (Single Bullet Initial)
-
Duration (Single Bullet Repeat)
-
Rarity
Common
Spread
Shot Spread
5.5
Base
6.00
Aiming Modifier
0.05
ADS Modifier
0.03
Firing Base
0
Crouch Modifier
0.50
Prone Modifier
0.20
Walk Modifier
2.00
Run Modifier
5.00
Jump Modifier
15.00
Deviation
Base
1.50
Base (Aim)
0.80
Base (ADS)
0.01
Recoil Gain
1.00
Recoil Gain (Aim)
0.60
Recoil Gain (ADS)
0.50
Max Limit
7.00
Move Modifier Limit
0 - 2
Move Velocity Reference
0 - 300
Crouch Modifier
0.80
Prone Modifier
0.60
Recoil
Vert. Clamp
0 - 9
Vert. Speed
15.00
Vert. Recovery Clamp
8.00
Vert. Recovery Max
15.00
Vert. Recovery Modifier
0.30
HOR. Speed
16.00
HOR. Tendency
+0.10
Left Max
-1.50
Right Max
1.50
Speed
22.00
Recovery Speed
3.00
Pattern Scale
1.00
Value Climb
1.80
Value Fall
3.00
Crouch Modifier
0.85
Prone Modifier
0.75
Sway
Pitch
1.00
Yaw Offset
1.00
Movement Modifier
1.50
Crouch Modifier
0.50
Prone Modifier
0.20
Camera DOF
Range
30.00
Near Range
60.00
Power
1.00
Miscellaneous
Pickup Delay
150 ms
Ready Delay
500 ms
Data
Ammo Type
12 Gauge
Magazine Size
5
Extended Magazine Size
10
Capacity
500
Attachment Points
3
Type
Shotgun
Firing Modes
Semi-auto
Kinda foul in this world.
Body Damage (10 meters)
Level 0
31.40×9
Level 1
22×9
Level 2
18.80×9
Level 3
14.10×9
Headshot Damage (10 meters)
Level 0
20.90×9
Level 1
14.60×9
Level 2
12.50×9
Level 3
9.40×9


Note: Statistics pulled from http://battlegrounds.party/weapons

The Saiga-12K (referred to as the S12K in-game) is a shotgun in BATTLEGROUNDS. A semi-automatic, magazine fed 12-gauge shotgun, it is able to lay down an obscene amount of damage over a wide area since it doesn't need to be manually cycled between shots.

Summary

What the S12K lacks in range, it makes up in sheer volume. The S12K is a devastating weapon at close range while its semi-automatic action makes killing multiple enemies easier than with its pump-action or double-barrel counterparts. The weapon also has an advantage over other shotguns in its reloading time due to being magazine-fed. While its rate of fire allows four shells to be discharged within one second, the extreme recoil means putting multiple consecutive shots into the intended target difficult.

Kinda foul in this world.
~ In-game description

Update history

Update #59 (Season 15 - Update 15.1)
  • Increased hit probability on short range

Update #41 (Season 7 - Update 7.2)

  • Body damage multiplier changes
  • Increased limb multiplier from 0.9 to 1.05.
  • Increased head multiplier from 1.25 to 1.5.
  • Increased hip-fire accuracy.
  • Decreased accuracy penalty during movement.
  • Decreased damage drop over distance for all shotguns.
  • Extended and Ext. Quickdraw magazines now hold 10 rounds.
  • Suppressor adds slight pellet spread reduction (2/3 of choke bonus.

Update #33 (Season 4 - Update 4.3)

  • Adjusted shotgun balance.
    • Maximum effective range set to 80 m.

Update #31 (Season 4 - Update 4.1)

  • Buffs
    • Increased per pellet base damage of S12K from 22 to 24.
  • Nerfs
    • Reduced maximum bullet travel distance of all shotguns from 1000 m to 150 m.

Update #12 - v3.8.21.9

  • Shotguns
    • Increased limb shots modifier (shooting limbs now does more damage—the modifier is now 90%)
    • Reduced pellet spread by 25%


Attachments

The following are attachable to this firearm:

Magazines -‎

Image Name
Extended Mag (AR, DMR, S12K)
Extended QuickDraw Mag (AR, DMR, S12K)
QuickDraw Mag (AR, DMR, S12K)

Muzzle‎ -

Image Name
Compensator (AR, DMR, S12K)
Duckbill (SG)
Flash Hider (AR, DMR, S12K)
Suppressor (AR, DMR, S12K)

Sights‎ -

Image Name
2x Aimpoint Scope
3x Backlit Scope
4x ACOG Scope
6x Scope
Canted sight
Holographic Sight
Red Dot Sight

Master list

The following are all attachments available for this weapon. They are sorted alphabetically with no regard to the attachment point utilized.

Image Name
Canted sight
Compensator (AR, DMR, S12K)
Duckbill (SG)
Extended Mag (AR, DMR, S12K)
Extended QuickDraw Mag (AR, DMR, S12K)
Flash Hider (AR, DMR, S12K)
Holographic Sight
QuickDraw Mag (AR, DMR, S12K)
Red Dot Sight
Suppressor (AR, DMR, S12K)

Gallery

In-game

Real-life counterpart

Weapon audio

Audio Type Firing Mode Track preview
Normal S12K multiple shots
Suppressed S12K multiple shots
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