S12K | |
---|---|
Details | |
Statistics Updated |
12/19/18 (Version: 5.1.3.4) |
Overview | |
Hit Damage |
24 |
Initial Bullet Speed |
350 m/s |
Body Hit Impact Power |
5,000 |
Zero Range |
25 - 25 |
Time Between Shots |
0.250s |
Firing Modes |
Single |
Shot Count |
9 |
Method |
Magazine |
Duration (Full) |
3.000s |
Duration (Tactical) |
2.400s |
Duration (Single Bullet Initial) |
- |
Duration (Single Bullet Repeat) |
- |
Rarity |
Common |
Spread | |
Shot Spread |
5.5 |
Base |
6.00 |
Aiming Modifier |
0.05 |
ADS Modifier |
0.03 |
Firing Base |
0 |
Crouch Modifier |
0.50 |
Prone Modifier |
0.20 |
Walk Modifier |
2.00 |
Run Modifier |
5.00 |
Jump Modifier |
15.00 |
Deviation | |
Base |
1.50 |
Base (Aim) |
0.80 |
Base (ADS) |
0.01 |
Recoil Gain |
1.00 |
Recoil Gain (Aim) |
0.60 |
Recoil Gain (ADS) |
0.50 |
Max Limit |
7.00 |
Move Modifier Limit |
0 - 2 |
Move Velocity Reference |
0 - 300 |
Crouch Modifier |
0.80 |
Prone Modifier |
0.60 |
Recoil | |
Vert. Clamp |
0 - 9 |
Vert. Speed |
15.00 |
Vert. Recovery Clamp |
8.00 |
Vert. Recovery Max |
15.00 |
Vert. Recovery Modifier |
0.30 |
HOR. Speed |
16.00 |
HOR. Tendency |
+0.10 |
Left Max |
-1.50 |
Right Max |
1.50 |
Speed |
22.00 |
Recovery Speed |
3.00 |
Pattern Scale |
1.00 |
Value Climb |
1.80 |
Value Fall |
3.00 |
Crouch Modifier |
0.85 |
Prone Modifier |
0.75 |
Sway | |
Pitch |
1.00 |
Yaw Offset |
1.00 |
Movement Modifier |
1.50 |
Crouch Modifier |
0.50 |
Prone Modifier |
0.20 |
Camera DOF | |
Range |
30.00 |
Near Range |
60.00 |
Power |
1.00 |
Miscellaneous | |
Pickup Delay |
150 ms |
Ready Delay |
500 ms |
Data | |
Ammo Type |
12 Gauge |
Magazine Size |
5 |
Extended Magazine Size |
10 |
Capacity |
500 |
Attachment Points |
3 |
Type |
Shotgun |
Firing Modes |
Semi-auto |
Kinda foul in this world. | |
Level 0 |
31.40×9 |
Level 1 |
22×9 |
Level 2 |
18.80×9 |
Level 3 |
14.10×9 |
Level 0 |
20.90×9 |
Level 1 |
14.60×9 |
Level 2 |
12.50×9 |
Level 3 |
9.40×9 |
Note: Statistics pulled from http://battlegrounds.party/weapons
The Saiga-12K (referred to as the S12K in-game) is a shotgun in BATTLEGROUNDS. A semi-automatic, magazine fed 12-gauge shotgun, it is able to lay down an obscene amount of damage over a wide area since it doesn't need to be manually cycled between shots.
Summary
What the S12K lacks in range, it makes up in sheer volume. The S12K is a devastating weapon at close range while its semi-automatic action makes killing multiple enemies easier than with its pump-action or double-barrel counterparts. The weapon also has an advantage over other shotguns in its reloading time due to being magazine-fed. While its rate of fire allows four shells to be discharged within one second, the extreme recoil means putting multiple consecutive shots into the intended target difficult.
“ | Kinda foul in this world. | ” |
~ In-game description |
Update history
- Increased hit probability on short range
Update #41 (Season 7 - Update 7.2)
- Body damage multiplier changes
- Increased limb multiplier from 0.9 to 1.05.
- Increased head multiplier from 1.25 to 1.5.
- Increased hip-fire accuracy.
- Decreased accuracy penalty during movement.
- Decreased damage drop over distance for all shotguns.
- Extended and Ext. Quickdraw magazines now hold 10 rounds.
- Suppressor adds slight pellet spread reduction (2/3 of choke bonus.
Update #33 (Season 4 - Update 4.3)
- Adjusted shotgun balance.
- Maximum effective range set to 80 m.
Update #31 (Season 4 - Update 4.1)
- Buffs
- Increased per pellet base damage of S12K from 22 to 24.
- Nerfs
- Reduced maximum bullet travel distance of all shotguns from 1000 m to 150 m.
- Shotguns
- Increased limb shots modifier (shooting limbs now does more damage—the modifier is now 90%)
- Reduced pellet spread by 25%
Attachments
The following are attachable to this firearm:
Magazines -
Image | Name |
---|---|
Extended Mag (AR, DMR, S12K) | |
Extended QuickDraw Mag (AR, DMR, S12K) | |
QuickDraw Mag (AR, DMR, S12K) |
Muzzle -
Image | Name |
---|---|
Compensator (AR, DMR, S12K) | |
Duckbill (SG) | |
Flash Hider (AR, DMR, S12K) | |
Suppressor (AR, DMR, S12K) |
Sights -
Image | Name |
---|---|
2x Aimpoint Scope | |
3x Backlit Scope | |
4x ACOG Scope | |
6x Scope | |
Canted sight | |
Holographic Sight | |
Red Dot Sight |
Master list
The following are all attachments available for this weapon. They are sorted alphabetically with no regard to the attachment point utilized.
Gallery
In-game
Real-life counterpart
Weapon audio
Audio Type | Firing Mode | Track preview |
---|---|---|
Normal | S12K multiple shots | |
Suppressed | S12K multiple shots |
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