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SKS
Details
Statistics Updated
12/19/18 (Version: 5.1.3.4)
Overview
Hit Damage
53
Initial Bullet Speed
800 m/s
Body Hit Impact Power
20,000
Zero Range
100 - 300
Time Between Shots
0.090s
Firing Modes
Semi-auto
Method
Magazine
Duration (Full)
2.9s
Duration (Tactical)
2.25s
Duration (Single Bullet Initial)
-
Duration (Single Bullet Repeat)
-
Rarity
Uncommon
Spread
Base
7.00
Aiming Modifier
0.15
ADS Modifier
0.01
Firing Base
9
Crouch Modifier
0.50
Prone Modifier
0.20
Walk Modifier
2.00
Run Modifier
5.00
Jump Modifier
15.00
Deviation
Base
3.10
Base (Aim)
1.40
Base (ADS)
0.068
Recoil Gain
1.40
Recoil Gain (Aim)
0.90
Recoil Gain (ADS)
0.022
Max Limit
8.00
Move Modifier Limit
0 - 3.5
Move Velocity Reference
0 - 300
Crouch Modifier
0.80
Prone Modifier
0.60
Recoil
Vert. Clamp
0.1 - 8
Vert. Speed
9.00
Vert. Recovery Clamp
8.00
Vert. Recovery Max
15.00
Vert. Recovery Modifier
0.55
HOR. Speed
6.00
HOR. Tendency
- 0.10
Left Max
- 0.65
Right Max
0.65
Speed
12.00
Recovery Speed
6.00
Pattern Scale
0.73
Value Climb
0.80
Value Fall
2.00
Crouch Modifier
0.80
Prone Modifier
0.60
Sway
Pitch
1.00
Yaw Offset
1.00
Movement Modifier
1.50
Crouch Modifier
0.50
Prone Modifier
0.20
Camera DOF
Range
40.00
Near Range
55.00
Power
1.50
Miscellaneous
Pickup Delay
150 ms
Ready Delay
400 ms
Data
Ammo Type
7.62mm
Magazine Size
10
Extended Magazine Size
20
Capacity
500
Attachment Points
5
Type
DMR
Firing Modes
Semi-auto
Semi-auto Russian designated marksmen rifle.
Body Damage (10 meters)
Level 0
55.60
Level 1
38.90
Level 2
33.30
Level 3
25
Headshot Damage (10 meters)
Level 0
124.50
Level 1
87.10
Level 2
74.70
Level 3
56


Note: Statistics pulled from http://battlegrounds.party/weapons/raw/

The SKS is a Carbine/DMR type weapon in BATTLEGROUNDS.

This weapon was introduced in the Early Access launch day of 2017.

Summary

The SKS (Samozaryadny Karabin sistemy Simonova) is a designated marksman rifle, being a middle ground between a typical assault rifle and a sniper rifle. Thus, this rifle excels in medium-range combat and packs devastating stopping power if a user can handle this gun effectively in CQC (close-quarter combat), but will be less effective in long- to extreme-combat as it lacks the precision of dedicated sniper rifles. Players who wish to use a weapon with high damage, rate of fire and long range effectiveness should look for the SKS, as it is one of the few weapons with such properties.This gun also has the benefit of accepting the most attachments out of all the sniper rifles. The SKS shown and used in PUBG is a Chinese F.D.E. version made by Tapco.

The SKS is not without its downsides however. Its standard capacity magazine of only 10 rounds, combined with high recoil and high precision compared to the automatic rifles require the user to stand still in order to land consistent shots, which in turn makes them an easy target. Use this to your advantage if you know your attacker is using one of these. Another thing to keep in mind would be counting shots in the magazine; if you hear the enemy shoot off 10 shots, you can use that time to change your position or advance on the shooter, although there is the risk that they have extended mags on the gun and may simply be waiting for you to expose yourself.

Semi-auto Russian designated marksmen [sic] rifle.
~ In-game description

Update history

Update #55 (Season 13 - Update 13.1)

The following balance changes have been applied:

  • Increased bullet drop and reduced damage coefficient at long range.

Update #44 (Season 8 - Update 8.2) - vN/A

  • SKS has been remodeled from scratch to improve their visual quality. Along with their visual update, weapon sounds of these weapons has been overhauled.

Update #12 - v3.8.21.9

  • Decreased the damage of the SKS.
  • Increased head, body, and limb shot modifier.
  • Increased vertical and horizontal recoil.
  • Decreased the recoil recovery rate.
  • Added new recoil animations.

Official release PC 1.0 Update - v3.5.5.6

  • Decreased firing rate of the SKS.

Early Access (Month 4 Update) - v2.2.18

  • Added a lower rail attachment slot to the SKS.

Early Access (Month 2 Update) - v2.3.28

  • Cheek pad is now attachable to the SKS.

Early Access (Month 1 Update) - v2.2.18

  • Adjusted the firing sound of the SKS in mid to long range combat.

Pre-release

  • Added a new sniper, the SKS.


Attachments

The following are attachable to this firearm:

Lower Rail -

Image Name
Angled Foregrip (AR, SMG, DMR)
Half Grip
Laser Sight
Light Grip
Thumb Grip
Vertical Foregrip

Magazines -‎

Image Name
Extended Mag (AR, DMR, S12K)
Extended Mag (DMR, SR)
Extended QuickDraw Mag (AR, DMR, S12K)
Extended QuickDraw Mag (DMR, SR)
QuickDraw Mag (AR, DMR, S12K)
QuickDraw Mag (DMR, SR)

Muzzle -‎

Image Name
Compensator (AR, DMR, S12K)
Compensator (DMR, SR)
Flash Hider (AR, DMR, S12K)
Flash Hider (DMR, SR)
Suppressor (AR, DMR, S12K)
Suppressor (DMR, SR)

Sights‎ -

Image Name
15x PM II Scope
2x Aimpoint Scope
3x Backlit Scope
4x ACOG Scope
6x Scope
8x CQBSS Scope
Canted sight
Holographic Sight
Red Dot Sight

Stocks‎ -

Image Name
Cheek Pad (DMR, SR)

Master list

The following are all attachments available for this weapon. They are sorted alphabetically with no regard to the attachment point utilized.

Image Name
15x PM II Scope
2x Aimpoint Scope
3x Backlit Scope
4x ACOG Scope
6x Scope
8x CQBSS Scope
Angled Foregrip (AR, SMG, DMR)
Canted sight
Cheek Pad (DMR, SR)
Compensator (AR, DMR, S12K)
Compensator (DMR, SR)
Extended Mag (AR, DMR, S12K)
Extended Mag (DMR, SR)
Extended QuickDraw Mag (AR, DMR, S12K)
Extended QuickDraw Mag (DMR, SR)
Flash Hider (AR, DMR, S12K)
Flash Hider (DMR, SR)
Half Grip
Holographic Sight
Laser Sight
Light Grip
QuickDraw Mag (AR, DMR, S12K)
QuickDraw Mag (DMR, SR)
Red Dot Sight
Suppressor (AR, DMR, S12K)
Suppressor (DMR, SR)
Thumb Grip
Vertical Foregrip

Trivia

  • The SKS featured in game is outfitted with an aftermarket Tapco Intrafuse railed stock that utilizes an AR buffer tube and collapsible M4 stock in a Flat Dark Earth finish.
  • When a cheek pad is attached to the SKS, it takes on the appearance of the Command Arms CP2 Cheek Riser.
  • Although 10 round magazines do exist for the Intrafuse SKS, the in-game depiction uses the 20 round magazine by default and simply changes color when an extended magazine is attached to it.

Gallery

In-game

Real-life counterpart

Weapon audio

Audio Type Firing Mode Track preview
Normal SKS single fire
Suppressed SKS single fire
Reloading SKS reload
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