The vehicles in BATTLEGROUNDS are vitally important to map movement, largely because of how far apart players are often placed. Once the initial close groupings of players are dealt with, movement into the center of the map is important, as the outer limits will shrink. Additionally, unless a headshot or other body shot is directly targeted, the player won't take significant damage while moving in a vehicle, hugely increasing their longevity.
Q: How do you gather these new vehicles before PUBG Corp even announces them?
A: Mostly thanks to Reddit, more specifically the /r/PUBATTLEGROUNDS subreddit. Dataminers look at the game files every time the game updates and see what new content, files or even code that's in-game.
Update #52 (Season 11 - Update 11.2)
Drive-by Shooting Balance Adjustment
Several patches ago, we implemented quality of life change to heavily improve stability and overall smoothness of aiming while in vehicles. As vehicles are a core part of our Battle Royale experience, we want to encourage vehicular combat, while also ensuring balance and allowing for proper counter-play.
Listening to all your feedback and digging through gameplay data, we have seen a greater rise in the effectiveness of drive-bys and overall vehicle to player gunplay than intended.
Our first step to address this is increasing weapon recoil in vehicles and we'll continue to closely monitor your feedback, so please, keep it coming!
It's been requested for a long time and we're finally happy to add shooting functionality to vehicle drivers! The new system allows you to fire sidearm weapons while driving and maintaining control over the vehicle (albeit with slightly reduced response while reloading). This functionality works for most vehicles and there are a couple of limitations which you can read about below. We're excited to see the new kinds of gameplay that emerge from these additions, and please let us know how it feels!
Vehicle drivers can now draw, reload and fire sidearms while having full control over vehicle inputs.
The power of vehicle steering input decreases slightly when the driver is reloading.
Driver shooting feature is enabled in all vehicles except boats and BRDM.
Update #42 (Season 7 - Update 7.3)
Explosion Mechanic Changes
Vehicles no longer explode instantly upon reaching 0 HP. Instead, engines are now disabled and set on fire, causing the vehicle to explode after 5 seconds.
Vehicles can still explode instantly if taking large radial damage, like from Red Zones, C4 etc.
Exploding vehicles now receive both linear and angular velocity, instead of only linear (vehicle movement after exploding should look a bit less static now).
Additionally, vehicles will no longer receive increased collision damage when they’re rolled over.
Vehicle Damage Changes
Most vehicles now have multiple damage zones which apply different damage multipliers
Applies to the following vehicles: Buggy, Dacia, UAZ, Mirado, Pickup, Rony and Zima
All other vehicles receive damage as before, equally regardless of area hit
Engine – 100% Damage
Engine area, usually located at the front
Body – 75% Damage
Front and rear doors, rear and bottom sides of body
Roof – 50% Damage
Roof panel, roof pillars, seats, mirrors
Update #34 (Season 5 - Update 5.1)
Physics engine of vehicles has been optimized to improve client and server performance.
Pre-release #32 (Season 4 - Update 4.2) - vN/A
Vehicle Engine Toggle
Vehicle engines can now be turned off/on by pressing 'Z'.
The engine can be turned off while driving, after gaining momentum and can be used for quiet, tactical maneuvers.
Once the engine is off, pressing 'W' to accelerate or 'Z' will start the engine again.
Vehicle engines will automatically be turned off if the vehicle stays at a standstill for 8 seconds, or 2 seconds after the driver disembarks.
Vehicles Effects Improvement
Added vehicle lighting effects.
Vehicle headlights, tail lights and dashboard are turned on when the vehicle’s engine starts.
The lights are only local visual effects and will not illuminate the surrounding areas.
Vehicles now block players from receiving grenade damage with a similar mechanism used for other objects. Although, depending on grenade position and trajectory, damage can still be dealt to players hiding behind vehicles.